Cinema 4D Tutorial
How to Create A Money Fountain in Cinema 4D
Build a money fountain effect with emitters, soft body dynamics, turbulence, and aerodynamic forces so paper-thin objects can fall and collide naturally.
Setup
Start With Light, Flexible Geometry
For this effect, the bill geometry matters. Soft body simulations use the object segments to calculate how much the paper can bend, so a lower segment count keeps the scene faster while still giving enough flex for a believable fountain.
- Use simple rectangular geometry for each bill.
- Start with a low segment count such as 4x3 or 5x4.
- Only add more segments once the motion needs extra bending.
Motion
Use an Emitter to Create the Fountain
The bills are placed inside a Cinema 4D emitter and pushed upward so gravity can pull them back down. Rotating the emitter and adding variation helps the motion feel less mechanical.
Birthrate
Controls how many bills enter the simulation.
Emitter Size
A wider emitter spreads objects out and reduces early collisions.
Speed Variation
Adds natural randomness so the fountain does not look too uniform.
Dynamics
Make the Bills Feel Like Paper
Soft bodies, turbulence, and aerodynamic forces are what make flat objects flutter instead of simply falling like rigid cards. Keep the setup simple at first, cache often, and increase detail only after the broad motion works.
Related
Keep Exploring Cinema 4D
Once the fountain motion works, try combining it with a clean render setup or other Alpha Pixel tools.