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Category Archives: Quick Tip

C4D Python Tutorial Alpha Pixel

5 Lines of Code Every C4D User Should Know

Blog, Python, Quick Tip, Scripts, TutorialBy Alpha PixelFebruary 192 Comments

Have you ever thought of testing out python in Cinema 4D but don’t know where to start? This tutorial will help you break into your first few lines of code that actually DO something and you’ll see that it’s probably easier than you think. We learn how to access objects, manipulate them, and then finally…

Cinema 4D workflow quick tips

Quick Tips To Speed Up Workflow In C4D

Blog, Quick Tip, TutorialBy Alpha PixelJanuary 22

We all want to get there faster! These are 8 quick tips for Cinema 4D that aim to take the headache out of some of your daily tasks. Cinema offers many ways to do almost anything and here I try to point you to the fastest one. These tips are more general and should apply…

Shows off some code from the save at render script for cinema 4d

C4D Freebie: Save-At-Render Scripts

Blog, Freebies, Python, Quick Tip, Scripts, TutorialBy Alpha PixelAugust 14

OK C4D users, here’s one that could save your butt some day. We have a freebie called Save-At-Render which is a collection of 3 scripts that add the functionality to save your scene file along with your render file output.

Cube held in place by chains inside the Cinema 4D Viewport Interface

Different Ways to Lock Objects in Cinema 4D

Blog, Freebies, Quick Tip, TutorialBy Alpha PixelJune 051 Comment

Hate when your objects move when you don’t want them to? Here I’ll teach you 5 different ways to keep your objects put.

keyframe Bell Curve of Point Level Animation showing easing animation inside the Cinema 4D Interface

Easing Point Level Animations

Blog, Freebies, Quick Tip, TutorialBy Alpha PixelApril 021 Comment

Here is a quick tip on how to ease your PLA(Point Level Animation) keyframes in Cinema 4D in the Timeline. By default, PLA keyframes are linear and can’t be changed without the help of adding in a Time track in your timeline.

Primitive Figure being masked with simple shapes in the Cinema 4D Interface

Masking In Cinema 4D

Blog, Freebies, Quick Tip, TutorialBy Alpha PixelFebruary 261 Comment

This is an update to a previous tip on how to mask objects in Cinema 4D. The update includes the tip of inverted masking which will keep only what is visible on the opposite side of the mask. This can be used to create some unique effects as well.

Black and White gradient illustrating a depth matte in the Cinema 4D Interface

Custom Depth Mattes in C4D

Blog, Freebies, Quick Tip, TutorialBy Alpha PixelFebruary 20

Want more control over your depth mattes in composting? In this tutorial we look at how we can use simple shaders in Cinema 4D to move a depth matte around our scene in any way we want using any shader. It’s a fairly simple setup but just be sure to either save your scene as…

2 Geometrical Planes in 3D space showing wireframes in the Cinema 4D interface

C4D Quick Tip: Adaptive Primitive

Blog, Freebies, Quick TipBy Alpha PixelFebruary 24

Here’s a Quick Tip on how to set up a primitive to be adaptive. Meaning as you adjust the primitive it will adapt its segment accordingly. Check out the video to see exactly what I mean and why this might be useful. Then check out the scene file below to have a look for yourself.

3D Shattered glass floats in the scene rendered with Cinema 4D

Quick Tip: Reverse Dynamics in C4D

Blog, Quick Tip, TutorialBy Alpha PixelOctober 073 Comments

Here’s a quick tip on reversing a cached dynamic simulations. It’s pretty simple to do but it’s sort of hidden away in different menus. The downside of this method is that it will reverse ALL of the dynamics cached. You won’t have control over which dynamics its applies to. Step 1 Create Dynamic Simulation and…

C4D QUICK TIP: TP MULTISHAPE EMITTER

Blog, Freebies, Quick Tip, TutorialBy Alpha PixelApril 131 Comment

  Here’s a quick tip to output multiple shapes with Thinking Particles. This may sound like an easy task but it’s actually kind of tricky. There are a number of ways to do this, for example it can easily be done by cloning objects on the particles, but then you dont get the Thinking Particles…

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